The thing about updating this weekly, and not really working on any games right now, is that I don’t often have a very complete topic that I want to post on. If I could post about work I would, but I can’t. One little thing which has been wandering around in my noggin the last couple of days has been classes in MMOs. I recently got a friend at work to “rez” my account, meaning I get ten free days of gameplay (designed to lure me back in; it may be working).
Anyway, if you look at the numerous MMOs that are currently on the market, they are all alike in under laying gameplay (except a few, Eve Online comes to mind (I think, I have not played it much)). What you have are tanks, healers, and nukers. It can be in a fantasy setting: WoW, Warhammer Online, Everquest, Age of Conan, just to name the big ones, or it can be in a comic setting: City of Heroes / Villains. What I would like to see is a true break from this core component of someone taking the damage, someone healing the damage, and someone dealing the damage.
I love MMOs because of their social aspect. I really enjoy grouping up with a bunch of people to defeat a hard puzzle or opponent. But this does not need to mean fighting. Rock Band, while not an MMO, teams up four people to defeat a song, per se. What if a game play mechanic was designed that required ten people to solve some sort of puzzle through teamwork in an entirely new way? Someone who was good at math, someone who was good at art, someone who knew how to program…etc. would be required to get to the final solution. What if it actually allowed you to practice your trade, in a team setting, and made it fun? I have not though much about what type of game this would be. Perhaps I shall continue to ponder it. Please give some input if you have any ideas!
-Matt
Showing posts with label teamwork. Show all posts
Showing posts with label teamwork. Show all posts
Wednesday, October 1, 2008
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